![]() With the admin features active there is an option on the crafting panel called "Refill". You place your tool on the anvil and hit it with the hammer to repair it. Minecraft has an anvil which is used to repair tools. This is how the K key, flying and other features that admins can do are activated. To fully activate all features and become an "admin" you can use "/grantme all". In Minetest you can strike the K key to enable move_free, which allows you the same ability, except that you can interact with the environment by adding or removing blocks, etc. In Minecraft you can do "gamemode spectator" to become invisible and be able to pass through blocks with impunity. Without it the crafting table looks more like Minecraft's. That crafting table + Inventory is the result of another mod. That option is presented when you hit the ESC key will running the game, along with the Menu option. What you cannot do from this menu is exit to the OS. On it you have access to all the mods, for activating or deactivating, and you can deactivate one or more components in a mod without affecting the other components. The mobs in Minetest, if you add the "Mobs_redo" mob, aren't to be trifled with. These cannot be deactivated from the game menu. Minetest's main executable comes with 15 built in mods, called subgame mods. However, to make complex "electrical" devices Minetest has a mod called mesecons which adds electrical wiring, switches, control boxes, etc., to the game. Where Minetest really shines far above Minecraft is in the quality of mods which contribute home fixtures and furnishings, bridges, roads and street lamps, For people who are not into PVP and fighting mobs but enjoy building homes, cars, planes, highrises, mansions, with what appear to be real doors of all types that work without "redstone" circuitry Minetest is a joy. However, those defects are not game killing. If you install the animal mods they look like cheap cartoon characters, with some exceptions. Many of its objects (plants, torches, etc) which are difficult to render in cubes, appear as four sided "X"'s, which takes away from the game's aesthetic quality. While it is vastly improved over the Minetest I tested 6 years ago, and in many visual aspects appears to match Minecraft, there are technical visual details which are not up to Minecraft's level of presentation and play behavior. It also runs my CPU about 20C cooler than the Java Minecraft version on my laptop. Minetest is written in C++, uses Lua scripts, and is VERY fast. The home page is: A tutorial and many mods, maps, dev tools and other resources are given at There are other mods available on the web. Install it and ALL of the remaining mods listed in the repository. ❰ ❱ A stack of slices of the terrain, made with //many(WorldEditAdditions v1.9+) and //multi.Sudo add-apt-repository ppa:minetestdevs/stable ❰ ❱ A small mesa canyons terrain scene made with //erode, the new optional //layersslope contraints, and //noiseapply2d- the latter 2 of which are new in WorldEditAdditions v1.13. ❰ ❱ A small mountain made with //layersand //erode, using the new optional //layersslope constraints in WorldEditAdditions v1.13. A //foresthas been applied on top with multiple sapling / tree types. ❰ ❱ A cliff made with //layersand //erode. Lighting was placed manually to improve screenshot quality. ❰ ❱ The inside of a 3d maze made with //maze3d. A scene demonstrating //replacemix, //ellipsoid, //layers, smoothadv(aka convolveand conv), and //floodfill- all of which are provided by WorldEditAdditions. Powerful meta commands such as //multifor executing multiple commands at once and //subdividefor running commands on areas of virtually unlimited size enable convenience and enhance flexibility. ![]() ![]() Many more commands are waiting to be discovered, including //torus, //bonemeal, and //scale. Unlock a continuously growing library of commands, such as //smoothadvfor easy terrain smoothing, and //overlayfor overlaying a node on top of terrain. Save time by creating instant forests with //forest.Īrtibrary mixes of saplings are supported too as a weighted list. Use //mazeand //maze3dto generate customisable mazes in 2 or 3 dimensions.Ĭustomise the path sizing for additional artistic control. If you can dream of it, it probably belongs here! Extra tools and commands to extend WorldEditfor Minetest
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